AUREVANEPersistent tactical fantasy
Character · Disciplines

The Discipline Atlas

AUREVANE does not ask you to pick one class and live with it forever. You begin with a Foundation, learn how it thinks, master other traditions, mix them through Resonance or remain pure for Essence, and gradually uncover a much larger map of combat ideas.

The important part

This is a map of knowledge, not a ladder of replacements.

Vanguard does not become Bastion.

Studying Vanguard can reveal Bastion, but Vanguard remains its own complete tradition with different strengths, Essence choices and Resonance partners.

Late does not mean strictly stronger.

Advanced Disciplines spend more of their budget on unusual rules, setup and execution. Foundations spend more on reliability and clean turns. Both belong at endgame.

Your history changes the map.

Mastery, Rekindling, authored rites and discoveries can all reveal paths. Some secret traditions are not meant to announce themselves in a creation menu.

Mastery

Experience is necessary. Proof matters too.

Mastery measures understanding of a combat tradition. Character Level measures the character as a whole; the two systems deliberately do different jobs.

0 XPInitiate

Learn the basic language of the Discipline.

100 XPPracticed

Demonstrate normal tools instead of merely having them equipped.

300 XPAdept

Show the Discipline’s core principle under a real objective.

600 XPExpert

Adapt when the obvious game plan is deliberately disrupted.

1,000 XPMaster

Demonstrate all eight regular Skills. Named Mastery Rites are planned future content.

Earn Mastery in the current test

Enter a Standard or High Mastery Trial. Win without a player timeout after using two different regular Primary Skills across at least three Primary Skill commands, then choose Claim Mastery to receive up to 50 XP once.

Ordinary sparring grants no Mastery XP.

Your personal Atlas is inside Profile → Discipline Management → Discipline Atlas & Mastery. It shows earned progress, unmet prerequisites and separate testing access.

Mastery Trial guide

Eight learned Techniques, four selected

A mature Discipline teaches eight regular Techniques. Your battle build selects up to four at a time. Advanced libraries currently teach four at Initiate, two more at Practiced and two more at Adept so the later Mastery journey is about using the toolbox, not waiting months to receive it.

Master is not “+20% damage”

Mastery opens Secondary eligibility, Atlas branches, rites, recognition and future progression. It should not turn partially mastered players into numerically invalid characters.

Passive study has a ceiling

A future Discipline Focus may contribute bounded numerical practice, but it cannot demonstrate Techniques, clear trials or create a Master while the player never uses the Discipline.

Class budget

More difficult classes receive different tools, not a bigger budget.

The five marks shown on Atlas cards are an identity profile, not a tier list. A fifth mark in Rule Access means the class breaks or bends more normal combat assumptions; it does not mean “five-star strength.”

Foundation example

Vanguard

Reliable answers, low setup.

Good positioning and action efficiency are valuable in almost every fight. Its strength is that it asks fewer conditions before doing useful work.

Advanced example

Chronist

More rules, more ways to misplay.

Initiative manipulation can create exceptional turns, but it requires planning and does not simply add a larger damage coefficient to Aetherist spells.

Apex example

Spellwright

Metamagic instead of bigger fireballs.

Its prize is the ability to manipulate spell structure. The price is setup, execution and dependence on understanding several magical traditions first.

Phase-4 testing rule

The doors are open while we build.

During development, every published Discipline remains available for testing even when your character has not yet satisfied its eventual release prerequisites. That convenience is a testing entitlement, not earned Mastery. Planned Disciplines do not become selectable until their Skills, Essence, Resonances and authoritative combat content actually exist.

When AUREVANE reaches the point where normal acquisition is enabled, the testing overlay can be turned off and the same Atlas requirements become the real gates. Test access is kept separate from earned Mastery so months of development do not accidentally pre-master every launch character.

Where every path can begin

The six Foundations

These are complete endgame-capable combat traditions, not temporary beginner jobs. Their edge is dependable action economy, readable plans and broad compatibility with the rest of the roster.

foundation

Aetherist

Foundation offensive magic. Focus: Intellect and Resolve.

Path
Available from the beginning
Content
Playable in the current test
Reliability · 4/5 Flexibility · 5/5 Setup · 2/5 Rule access · 2/5 Execution · 3/5
foundation

Farstrider

Ranged combat and battlefield awareness. Focus: Finesse and Agility.

Path
Available from the beginning
Content
Playable in the current test
Planned Mastery Rite
The Long Hunt
Reliability · 5/5 Flexibility · 4/5 Setup · 2/5 Rule access · 2/5 Execution · 2/5
foundation

Ironfist

Unarmed martial combat. Focus: Might and Agility.

Path
Available from the beginning
Content
Playable in the current test
Planned Mastery Rite
The Empty Hand
Reliability · 5/5 Flexibility · 3/5 Setup · 2/5 Rule access · 2/5 Execution · 3/5
foundation

Lifebinder

Foundation healing and support magic. Focus: Intellect and Resolve.

Path
Available from the beginning
Content
Playable in the current test
Planned Mastery Rite
No One Falls
Reliability · 5/5 Flexibility · 4/5 Setup · 2/5 Rule access · 2/5 Execution · 3/5
foundation

Shadehand

Mobility, trickery, and opportunism. Focus: Finesse and Agility.

Path
Available from the beginning
Content
Playable in the current test
Planned Mastery Rite
The Perfect Opening
Reliability · 4/5 Flexibility · 4/5 Setup · 3/5 Rule access · 2/5 Execution · 3/5
foundation

Super Saiyan

Born from an ancient lineage of fierce warriors, this bloodline channels raw fury to unlock legendary, aura-flaring transformations.

Path
Available from the beginning
Content
Playable in the current test
Reliability · 3/5 Flexibility · 3/5 Setup · 3/5 Rule access · 3/5 Execution · 3/5
foundation

Vanguard

Balanced armed combat. Focus: Might and Vitality.

Path
Available from the beginning
Content
Playable in the current test
Planned Mastery Rite
The Unbroken Line
Reliability · 5/5 Flexibility · 4/5 Setup · 1/5 Rule access · 1/5 Execution · 2/5
Mastery opens new schools

Branches of the first journey

Most of AUREVANE’s roster can be discovered before the first Rekindling. These traditions ask for proven familiarity with one or more earlier Disciplines rather than a higher character level alone.

martial

Bastion

Protect allies and limit enemy pressure. Focus: Vitality and Resolve.

Path
Vanguard Adept
Content
Playable in the current test
Planned Mastery Rite
Last One Standing
Reliability · 5/5 Flexibility · 3/5 Setup · 3/5 Rule access · 2/5 Execution · 3/5
mage

Cinderweaver

Burn enemies and exploit their exposure to fire. Focus: Intellect and Resolve.

Path
Aetherist Practiced
Content
Playable in the current test
Reliability · 4/5 Flexibility · 4/5 Setup · 3/5 Rule access · 3/5 Execution · 3/5
hybrid

Dawnshield

Guard, cleanse and restore nearby allies. Focus: Vitality, Intellect and Resolve.

Path
Lifebinder Adept + Vanguard Adept
Content
Playable in the current test
Reliability · 5/5 Flexibility · 4/5 Setup · 3/5 Rule access · 3/5 Execution · 4/5
martial

Edgedancer

Precise melee, facing and openings. Focus: Finesse and Agility.

Path
Shadehand Practiced + Vanguard Practiced
Content
Playable in the current test
Reliability · 4/5 Flexibility · 4/5 Setup · 3/5 Rule access · 3/5 Execution · 4/5
mage

Frostweaver

Restrict movement and shatter rooted targets. Focus: Intellect and Resolve.

Path
Aetherist Practiced
Content
Playable in the current test
Reliability · 5/5 Flexibility · 4/5 Setup · 3/5 Rule access · 3/5 Execution · 3/5
martial

Ravager

Bleeding pressure and dangerous offensive commitment. Focus: Might and Vitality.

Path
Vanguard Adept
Content
Playable in the current test
Reliability · 3/5 Flexibility · 3/5 Setup · 3/5 Rule access · 3/5 Execution · 4/5
hybrid

Runeblade

Mix melee with mystic pressure and resource control. Focus: Might and Intellect.

Path
Aetherist Practiced + Vanguard Practiced
Content
Playable in the current test
Reliability · 4/5 Flexibility · 5/5 Setup · 3/5 Rule access · 3/5 Execution · 4/5
mage

Stormsinger

Control lanes and disrupt enemy resources. Focus: Agility and Intellect.

Path
Aetherist Practiced + Farstrider Initiate
Content
Playable in the current test
Reliability · 4/5 Flexibility · 4/5 Setup · 3/5 Rule access · 4/5 Execution · 4/5
mage

Tidecaller

Combine cleansing and restoration with movement control. Focus: Intellect and Resolve.

Path
Aetherist Practiced + Lifebinder Initiate
Content
Playable in the current test
Reliability · 4/5 Flexibility · 5/5 Setup · 3/5 Rule access · 4/5 Execution · 4/5
martial

Wildwarden

Control a quarry through snares, marks and attrition. Focus: Finesse, Agility and Resolve.

Path
Farstrider Adept
Content
Playable in the current test
Reliability · 4/5 Flexibility · 4/5 Setup · 3/5 Rule access · 3/5 Execution · 4/5
hybrid

Skywarden

Spear fighter who turns height, jumps and landing position into pressure.

Path
Vanguard Practiced + Farstrider Practiced
Content
Planned
Reliability · 4/5 Flexibility · 4/5 Setup · 3/5 Rule access · 4/5 Execution · 4/5
martial

Nightveil

Stealth assassin using smoke, clones, silence and positional pressure rather than instant kills.

Path
Shadehand Adept + Ironfist Practiced
Content
Planned
Reliability · 3/5 Flexibility · 4/5 Setup · 4/5 Rule access · 4/5 Execution · 5/5
hybrid

Beastbinder

Creature partnership and coordinated companion commands.

Path
Farstrider Adept + Ironfist Practiced
Content
Planned
Reliability · 3/5 Flexibility · 5/5 Setup · 4/5 Rule access · 4/5 Execution · 4/5
hybrid

Dreadblade

Dark offensive knight whose power comes with deliberate danger and resource cost.

Path
Vanguard Adept + Aetherist Adept
Content
Planned
Reliability · 3/5 Flexibility · 4/5 Setup · 4/5 Rule access · 4/5 Execution · 4/5
support

Cantor

Musical battlefield support that changes team tempo through songs and sequencing.

Path
Farstrider Practiced + Lifebinder Practiced
Content
Planned
Reliability · 4/5 Flexibility · 5/5 Setup · 3/5 Rule access · 4/5 Execution · 4/5
hybrid

Alchemist

Reactive chemistry, concoction zones and environmental combinations.

Path
Shadehand Practiced + Aetherist Practiced
Content
Planned
Reliability · 3/5 Flexibility · 5/5 Setup · 4/5 Rule access · 4/5 Execution · 4/5
mage

Stonebinder

Earth magic that creates and reshapes battlefield terrain.

Path
Aetherist Practiced + Vanguard Initiate
Content
Planned
Reliability · 4/5 Flexibility · 4/5 Setup · 4/5 Rule access · 4/5 Execution · 4/5
mage

Veilweaver

Illusions, decoys, false terrain and information pressure.

Path
Aetherist Practiced + Shadehand Practiced
Content
Planned
Reliability · 3/5 Flexibility · 5/5 Setup · 4/5 Rule access · 5/5 Execution · 5/5
mage

Hexbinder

Curses, debuffs and bounded Hex extension/spread.

Path
Aetherist Practiced + Shadehand Adept
Content
Planned
Reliability · 4/5 Flexibility · 4/5 Setup · 4/5 Rule access · 4/5 Execution · 4/5
hybrid

Loreeater

Veiled path

Monster scholar who learns bounded supernatural Techniques from studied prey.

Path
mastery prerequisites + a hidden discovery path
Content
Planned
Planned Mastery Rite
What Have You Learned?
Reliability · 3/5 Flexibility · 5/5 Setup · 5/5 Rule access · 5/5 Execution · 5/5
After Rekindling I

Veteran traditions

The first Rekindling begins to open Disciplines whose rules assume a player already understands AUREVANE’s basic combat language. They are more demanding, not simply numerically stronger.

mage

Chronist

Prepare next-round tempo, delay threats and recover footing. Focus: Intellect and Resolve.

Path
Aetherist Adept + Rekindling 1
Content
Playable in the current test
Planned Mastery Rite
The Borrowed Minute
Reliability · 3/5 Flexibility · 5/5 Setup · 4/5 Rule access · 5/5 Execution · 5/5
martial

Blade Saint

Patient swordmaster rewarded for restraint, timing and perfect responses.

Path
Rekindling 1 + Vanguard Expert + Ironfist Adept + Complete the Still Blade initiation
Content
Planned
Reliability · 3/5 Flexibility · 3/5 Setup · 4/5 Rule access · 4/5 Execution · 5/5
support

Warcaller

Formation and command specialist whose best turns are created with allies.

Path
Rekindling 1 + Bastion Practiced + Cantor Practiced
Content
Planned
Reliability · 4/5 Flexibility · 5/5 Setup · 4/5 Rule access · 4/5 Execution · 5/5
mage

Riftwalker

Spatial specialist using teleportation, portals and unusual displacement.

Path
Rekindling 1 + Aetherist Adept + Shadehand Initiate
Content
Planned
Planned Mastery Rite
No Straight Road
Reliability · 3/5 Flexibility · 5/5 Setup · 4/5 Rule access · 5/5 Execution · 5/5
mage

Gravebinder

Veiled path

Necromancy, servants and attrition shaped around unresolved death.

Path
Rekindling I + mastery prerequisites + a hidden discovery path
Content
Planned
Reliability · 3/5 Flexibility · 5/5 Setup · 4/5 Rule access · 5/5 Execution · 5/5
mage

Eidolist

Dedicated magical summoner managing spirits, pacts and additional battlefield actors.

Path
Rekindling 1 + Aetherist Adept + Lifebinder Adept
Content
Planned
Reliability · 3/5 Flexibility · 5/5 Setup · 5/5 Rule access · 5/5 Execution · 5/5
support

Oracle

Veiled path

Prediction, pre-emption and fate support built around acting before certainty.

Path
Rekindling I + mastery prerequisites + a hidden discovery path
Content
Planned
Reliability · 3/5 Flexibility · 5/5 Setup · 4/5 Rule access · 5/5 Execution · 5/5
mage

Sanguinist

Veiled path

Blood magic that converts HP, healing and Bleeding into dangerous tactical resources.

Path
Rekindling I + mastery prerequisites + a hidden discovery path
Content
Planned
Reliability · 2/5 Flexibility · 5/5 Setup · 5/5 Rule access · 5/5 Execution · 5/5
After Rekindling II

Deep-horizon study

Very late traditions may require both a long character history and unusual discoveries. Their unlocks are meant to feel like conclusions to years of study, not items in a shop.

mage

Starcaller

Veiled path

Astral and gravitational high magic that bends mass, space and celestial phenomena.

Path
Rekindling II + mastery prerequisites + a hidden discovery path
Content
Planned
Reliability · 2/5 Flexibility · 5/5 Setup · 5/5 Rule access · 5/5 Execution · 5/5
After Rekindling III

Apex study

The third Rekindling is the last planned Discipline gate. Further Rekindlings can still expand Veteran Edge, prestige and personal history without adding another vertical class tier.

mage

Spellwright

Veiled path

Apex metamagic that changes how other spells behave instead of merely casting stronger spells.

Path
Rekindling III + mastery prerequisites + a hidden discovery path
Content
Planned
Planned Mastery Rite
The Grand Formula
Reliability · 2/5 Flexibility · 5/5 Setup · 5/5 Rule access · 5/5 Execution · 5/5
Rekindling & memory

You may rebuild. Your history does not disappear.

Rekindling is meant to change the journey, not erase it. Historical Mastery belongs in the character’s long-term record even when a later cycle asks them to rebuild current-cycle proficiency. Veteran Echo Routes can replace repeated beginner lessons with shorter, harder examinations for traditions the character has already mastered before.

Breadth and depth are both legitimate identities. A character who masters many Disciplines gains more build paths; a lifelong Vanguard specialist should still earn meaningful Vanguard-specific achievements, Essence accomplishments and prestige without being forced to collect every class for raw stats.

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