Glossary
Current player-facing terms without unreleased-system spoilers.
Discipline
A learnable combat tradition. Character creation chooses a starting Discipline; it is a direction for early buildcraft, not a permanent class lock.
Battle Hall
The current practice-combat destination for focused drills and AI Sparring using the authoritative tactical rules.
Action Economy / AP
The current turn budget. A movement terrain-cost point costs 20 AP; Basic Attack costs 30 AP; HP Recovery and MP Recovery cost 50 AP. Movement also obeys the character’s remaining Movement allowance.
Personal Title
A cosmetic per-character identity title. It grants no stats, competencies, powers, or account privileges. The current personal-title opportunity is a definitive one-time choice.
Rested Momentum
A future bounded return-support concept. The current Passive Training foundation grants Character XP only; Rested Momentum is not part of the current player reward path.
Server-authoritative
The server validates and owns valuable outcomes such as character creation, character switching, progression, title claims, and combat results; client intent alone is not trusted as the outcome.
