Start Here
What AUREVANE is today, what you can test now, and how the current game shell is organized.
What is AUREVANE?
AUREVANE is an original persistent browser-based tactical fantasy RPG. Your account owns durable character identities, settings, progression, and server-authoritative game state rather than a disposable browser save.
The current preview includes account entry, a three-slot character roster, character creation and profile systems, Character XP, Passive Training, Online Users, and the first playable Battle Hall tactical combat slice.
What you can use now
The current player-facing preview includes:
- Create or sign in to an account and safely return to the same private profile.
- Create characters in three roster slots with six core attributes and a starting Discipline.
- Configure your Primary and optional Secondary Discipline in Loadout → Nexus, with server-calculated stats and committed Skill choices.
- Pure builds select up to 4 learned Discipline Techniques plus Essence. Mixed builds select up to 4 total Techniques plus an eligible Resonance; a full loadout must use both Disciplines (1+3, 2+2 or 3+1). Each mature Discipline has eight learnable Skills: eight available to a pure build, or 16 across a fully authored pair. The pure-Discipline Essence or matching mixed-Discipline Resonance is separate from those four selections. Signature coverage depends on the authored Disciplines.
- Set the current character’s one personal title from Account → Titles & Profile Display.
- Progress through the versioned Character XP and level foundation.
- Explicitly start Short, Medium, or Extended Passive Training and receive a bounded server-timed Character XP reward when that block completes.
- Enter Battle Hall for movement, Basic Attack, Support actions, final facing, Recruit AI, combat logs, and practice battles.
The larger game
Primary/Secondary build configuration, the published Discipline roster, Mastery Trials, the Discipline Atlas, Resonances and Essences, direct PvP and spectation are already testable. The remaining planned Discipline libraries, final world/story acquisition routes, later Rekindling content, exploration, co-op missions, Expeditions, ranked matchmaking, trading and the persistent world remain later work.
The Manual describes released or testable behavior first and expands as systems become real.
